Automated testing · mobile · web & api · games
Recon Node runs your app, your API and your game build through the same messy conditions real people put them through — bad networks, old devices, wrong inputs, long sessions — and hands you a plain list of what failed and how to reproduce it.
01 · What you can point it at
Web and API checks are live now — paste a URL and try it. Mobile follows, then games. One dashboard throughout — you will not be relearning the product each time.
Upload an APK or point at a TestFlight build. Recon Node installs it on a device matrix and drives it like a first-time user who taps the wrong things.
Give it a URL or an OpenAPI spec. It walks every route, submits every form badly, and checks that your contract still says what it said last week.
A scripted player runs your build for as long as you want. It measures what a human would only notice after an hour of play, and it never gets bored.
02 · How a run works
Pick the build, the environments and the checks you care about. Save it as a preset and it runs on every push, or nightly, or on a schedule you set.
Each environment gets its own runner. They record video, network traffic, logs and timings, so a failure comes with the evidence attached rather than a line number.
Findings are grouped, deduplicated against previous runs and marked new, still open or fixed. Repeat noise stops appearing after the second run.
03 · What a report looks like
04 · Pricing
Web and API minutes are cheap and generous. Device and game minutes cost real money to run, so they are metered separately — $0.30/min on Studio, $0.22/min on Team. No pooled credits, no surprise overage bill.
05 · Early access
We are onboarding a small first group. Leave an email and tell us what you are building — we will send you a run of your own product before you decide anything.